Paradox Interactive called the release date of the major addition of The Machine Age for Stellaris Strategy . This additive is dedicated to cyberpunk fantasy about technological amplifiers and digitization of consciousness. In addition, developers told about the eighth support season.
Together with The Machine Age In the world of the game, the era of technological breakthrough will come. Somewhere on the outskirts of the Galaxy, an empire of robots arose that are not limited by gestalt awareness, so biological species must be learned to coexist with artificial intelligence. Meanwhile, somewhere in space, a new threat matured, which is able to question the very meaning of life.
What is part of the addition:
6 civilian models: a led mind, a natural plan, an all -consuming decree, protocol androids, tactical coogitators and strengthenes of strengthening .
Additional portraits, new musical compositions, a new crisis for the final stage of the game and another.
The Machine Age starts on May 7. You can already draw up a pre -order, for example, in Steam for 1,389 rubles. Also Paradox offers to buy all the content of the eighth season in one bunch at once. What is hidden in it?
Expansion mechanic in a pack Cosmic Storms with galactic storms and plot arches of the forerunner. Release in the third quarter of 2024.
The plot addition The Grand Archive, in the center of which a new megasoal is a large archive. Also in DLC they will be sewn with vivaria with mechanics of animal capture, an incubator base, several new creatures, and so on. Start in the fourth quarter of the year.
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Stellaris
Stellaris: The Machine Age
The best comments
Oh yes, a large update under the guise of DLC, the pair of parades are still true to their traditions
Yes, this is not even non-uk-casinos.co.uk/ an update, but simply a pack of textures and a mod that adds new origin (there are a wagon and a small transporter in the workshop).
Let it first come out and will not be broken wherever possible and impossible, otherwise it is too early to add to worthy additions
Until in the game there will be no opportunity to copy cybetic and transformers, do not wake me.
Well, a large update is imported for free – the processing of machines (so that they cease to be less immortal and do not break half of the balance with their population) and the auto modding of the population are already declared in a free patch.
Well, there, there is no regional price for us, and therefore is so expensive. Especially in comparison, I bought Stellka itself for 300 rubles)
All the same, no one buy from us, only “introductory DLS” is put on the license. So shit, at least 10k
Yes, it’s too early to talk about them, but according to the description it looks like an update of the Synthetic Dawn DLC, and some new mechanics are not observed. Somehow not densely for 1389 rubles. We’ll see the release, I would like to believe in a worthy addition
For the first time he wrote such a sheet, so also a very lengthy.
But what’s like the outfits of Stelalka do not want to at least somehow change the gameplay. This is especially noticeable on closed or isolationist cyv-yahs that do not open the ditka branch
Yes, I don’t want to fight in the end, because the only thing that is steeply done in the war like boats circle and bullets into each other and that’s all.
I really did not understand why they did not simplify the wars and the army to the Tsiforks and the System Sybenzers Paper in Equipping the ships (which let them simply apart at any base, but lose the database), since they decided to abandon many indicators affecting the battle. If all the same, everything slows down to the numbers of the flotilla and base, which shoots nearby, which, by the way, is also useless, as if you did not.
I wrote a bunch again, and there are more and more thoughts with criticism and suggestions (
Again not there. Why can’t they do DLS levels of European? Periodically returning to the game after a couple of Dlsesh, I always stumble on the same problems – the management of everything closer to Midheim becomes unforgivably overloaded, and in those places where it does not mean overload – the management of planets, armies, etc. Conventionally, if in the same European, it becomes difficult to lead the large armies because of the number of important glowwear (mountain, fortress, reaches, occupied territories, fog, etc.), then because of your wrong decisions, then in the steel, in the absence of such aphixes, you receive a bunch of armies that are difficult to track, they fly from point to point, so they also need to fly to APs of equipment and TPs and CCAs.
You can also give a lot of examples, the same planets with countries with barely noticeable buffs (although some fractions have openly broken)
For 4x, these problems will always be relevant, but they don’t want to deal with them in the steam, as a result, you just fulfill the conditions for Achvka and get high from cool texts about excavations.
It’s not that it is difficult to track, after all, they are all displayed on the side panel, but the protractedness of the movement of flotillas is, of course, hmm. Sometimes the war itself with the enemy takes 1% of the time, the rest of the time you just wait for your fleets to paint the territory to finally end the war on favorable terms
It’s a little expensive for the APC of DLS about mechanists … on the other hand, if you recall that it actually adds a mechanicus … Omnissia servants will have money, or access to closed noospheric channels to obtain this grace 🙂
The benefit of dancing with a tambourine is now gone, as it was before)
What is noteworthy, my comment was not even about its size/quality
Well, this is really not funny already.
Sometimes they do something remarkable, however, the comment is not about this
I think you haven’t read my answer to you in principle
Look, let’s go from updates to manacraft 1.14 We take everything except cats and, there, robbers, and we will sell separately as DLC. You think this is fair?